english pages

Sorry, this page is just for organising the translated Blogposts, please return to where you came from or choose one of the translations from below.

The newest page is always the first one, so start from the bottom, if you want to read all 😛

Toughness instead of armor?

Since I restarted playing WAR recently, I found people discussing the avaible options for defence again. In the following short post, I'll try to collect all relevant data and give an opinion on this less than sufficiently discussed topic. This is...

Weapontypes in WAR

In WAR there are four different options regarding weapons used, that each has a specific bonus for the character using them. Sadly some of the benefits are inferior to others, meaning that anyone using that specific weapon combination is harmed by that choice.

Save the Vampires!

Whe I recently played TESO again I started noticing a lack of vampires - at least relative to the last times I played and actually had a look. I guess that might be related to the three major problems I see with their incarnation in this game. The...

WAR signature generator

Hi everyone, At the moment I'm pretty low on time, as should be obvious when looking at my playtime, the progress I'm making in different projects and the lack of posts over here. I started working on a signature generator for the WAR private server...

That's weird, isn't it?

As mentioned in my last Post, I'm now playing Elder Scolls Online. As a high elf and a vampire following the Ebonheart-pact, there's more than a single place where I should get looks or comments. Vampires are certainly not looking elvish and I'm fighting...

TESO and RvR?

Recently I traveled to and in Tamriel, meaning I played Elder Scrolls Online. In the following paragraphs I intend to talk a bit about my first impressions. I am not yet max level, but obviously have been in the RvR already. Basic stuff The MMO, that...

stacking Buffs?

I had a longer discussion with Telenn, grumcajs und Andreas on he private server's boards about stacking buffs. Since I'm pretty limited in styling that and making it readable, here it is again, including two examples. I'll use the following two groups...

Old, new RvR

The old RvR had two different mechanics to lockzones. First, it was possible to lock zones by collecting points through public quests, scenarios, battlefield objectives and castles or by just killing enough players. There were two huge problems with...

Streams and Hope

As I mentioned in my last post , I streamed a bit during the last weekend. First, as always, the recorded streams: http://www.youtube.com/watch?v=jm8U9NVBySE http://www.youtube.com/watch?v=_2RZSQqmOdE Seeing the crypts beneath the temple of Sigmar...

last livestreams

Hi everyone, since I'm pretty busy with my own (upcoming) wedding and a few other things, I didn't manage to play much at all. Obviously, I plan to change that, therefre there will be a usual live stream on friday, the 6th dec. At 8pm GMT+1, I'll...

WAR's end

As everyone around WAR will have already noticed, it will be shut down at the end of the year. To be exact, it will die on the 18th of december this year. A story by Carrie Gouskos, that seems to be filled with pretty far streched truths, is avaible...

My wishes for WAR's 5th birthday

I'm certainly not one of the most optimistic people around, so I'll start with three wishes, of which I'm pretty sure none will ever reach the light of the day. 1st wish A different studio with different publishers takes over Warhammer Online in the...

Livestream of the 13th July

This post was nearly a month in making, I hope you'll excuse the wrongly titled times related to the time already passed. At that saturday's evening I streamed some WAR for WAAAGHde again. This time there were some scenarios and a few duells. Parts...

Keep your eyes open!

As some might have noticed, all pages hosted by me where offline for a while. The reason for that is a hacked FTP-account, that had access to about 99% of the files stored here. After going through all modified files, there were no traces of changes,...

Changes to the Blog

Hi everybody, As you might have noticed, I changed a few things around here. Hopefully it will make it easier to use my Blog or at the very least more conftable. Why I wanted changes The main reason for those changes is certainly the dual language,...

WAR needs you!

As should be known to about everyone, the developer team of WAR got even smaller and the Patch 1.4.9 hasn't yet been issued a release date. Why? I do obviously have some guesses, but the most likely is, that Electronic Arts doesn't expect any gains...

My livestream last Friday,2013-06-07

As it's usual, first here are the recordings from the livestream with german language as usual. I'll comment on the streaming and the videos down below. http://www.youtube.com/watch?v=QgcaCmu6iOk http://www.youtube.com/watch?v=QuU3N2deYds This...

My Livestream yesterday

Yesterday evening I streamed again for WAAAGHde . As I did last time , first are the videos and after them I'll quickly review what I noticed most during streaming them. http://www.youtube.com/watch?v=172j6w7dJos http://www.youtube.com/watch?v=PDGJt5tswBw http://www.youtube.com/watch?v=vg_gX0acMgA What...

Tanking calculator core update 1.3.0

Tonight I updated a few parts of the "Toolbox ", that only contains the tanking calculator so far. The most important changes are: The tank comparison can now be accessed, without any need of touching the URL The result comparison via ajax works...

Is WAR dying?

Finding out if WAR is actually dying can only be guessed by having a look at the activities of developers and players. 1. Blogs&Projects As far as I know, the only project, that is still being improved and modified is my tanking calculator . The...

Goodbye Keaven

As Keaven already mentioned on his Blog , he left Mythic and therefore Warhammer Online this month. What did he bring us in WAR? Well, first there is the still ongoing live event  "Return to Erkrund" and the more or less random live event "Daemonic ...

My first WAR Livestream

On sunday I did my first livestream about WAR for the german community page  WAAAGHde . After the videos, that contain german language, I will just comment on some points, that I noticed. http://www.youtube.com/watch?v=eC3aWcRGeKA http://www.youtube.com/watch?v=1LFTe7SMCN4 What ...

Developer Q&A 15.03.2013

As already posted by Etaew , the developers Keaven and Kevin answered a couple of questions this week. In the following text, I'll comment on some of them. 2) Can the + XP book be made destroyable or sellable? KEVIN: No! Books should not be destroyed....

More variety for everyone!

First I need to say sorry for being silent for such a long time. My Internet provider claimed to need two month for changes to my access. Those actually took 5 seconds...there weren't any at all. But back to the topic at hand: More variety. Since careers...

Change of the tanking calculators

After I  announced a while ago , that I'm working on a new version of the tanking calculator, I now decided to make it publicly access-able. At tools.idrinth.de I provide a converter for URLs picked from the old calculator, so you didn't really loose ...

An alternative Guard

After discussions about guard started again on the official boards, I'd like to have a look at the main points for nerfing it. At the same time, I'll propose a solution to those points. In my opinion guard is fine in the way it is at the moment. This...

Scenario balancing with monsterplay

After Turino proposed adding classes to make up for missing roles in scenarios, here is my proposal for 4 possible classes, that should be able to replace existing classes if needed. Obviously, they are not balanced yes, since this is a first take on ...

Why changes to the health point calculations would have been a good start

What some might have noticed on the official boards, was the idea to adjust health point calculations . At the moment, the following formular is used: Health points = 10* Life The idea was: Health points = 15* Life What changes might that...

A small fix for each class - Part 1 Order

Following a thread, that appeared on the official boards a while ago, I'll post short and (hopefully) easy to implement fixes for careers. I will post something to all 24 classes, even while I'm no expert on all of them, something that the original...

My first weekend with Patch 1.4.7

Since patch 1.4.7 introduce major changes to crowd control, it produced noticeable changes in gameplay. Especially the reduction of long-duration cc like 9s AoE-Staggers of KotbS, Chosens, Engineers and Magi were obvious. But first a short not on my...

The new tanking calculator

Since I haven't had much support concenring testing the upcoming tanking calculator, I'll spend some time to list some of the benefits this calculator will have. Additionally, I obviously also want to give everybody who is interested a chance to get...

CC with 1.4.7 and hopes for adjustment – Part 2 Destruction

Similar to the first article  concerning damage dealer's crowd control, I'll start with the changes, that will happen with patch 1.4.7. At the same time, I'll still provide ideas about how to remove the so-called "hard" cc from them, making sure, they ...

CC with 1.4.7 and hopes for adjustment - Part 1 Order

Since Patch 1.4.7 will change many of the core-CC Abilities of all classes, I'll have a look at what Effect that will have on different damage dealing classes. Normally, they'll see an increase in duration. Assuming, that the long-term goal of moving...

Other options regarding crafting

As most will agree, crafting in WAR is one of the least interesting parts of the game. There are only a few reciepts and even fewer of those actually have any use. It is highly repetative in any case, without any real reward for those doing it. Well,...

Changes to CC in 1.4.7

After having an announcement on the official Boards regarding changes to CC, I'd like to share my thoughts on those. The changes are all meant to reduce disparancies in cc-duration between existing cc. ==[ Knockdowns ]==== 3s - Knockdown, AoE Ability 4s...

Another possibility for melee-healing

Since melee healing does not work as it should at the moment, well, except for 1vs1 maybe, these are a couple of ideas, that could make it work a bit better at least. Most changes work with secondary effects, so that pure damage will be needed less for...

What could WAR be like, if heal-debuffs were weaker?

Since Taugrimm, another Blogger, already spoke about to high heal-debuffs here , I'll share some thoughts on WAR's 75% heal-debuff maximum. Or rather, what war could look like, if they were reduced in power. For argument's sake, I'll asume, that all...

Rebuilding the Swordmaster - Version 2.0

This is the english version of my blogpost over here . All values, that are both, fat and italic are meant to adjust to the abilities level, i.e. to mastery level and level. All values are assumed to be for a rank 40 renown rank 0 character without...
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