Currently tome tactics are not implemented, likely because they serve a very narrow purpose in making you slightly more efficient against a specific enemy type.
I propose instead using them to give very slight pvp-buffs or class feature changes that make them interesting. The following are just ideas and I’d love to hear some further ideas.
Tank Tactics
- You lose the ability to guard, but instead restore 200 HP and 10 AP per second to all allies within 50 feet.
- You lose the ability to guard, but instead increase your group members’ initiative and toughness by 240 while they are within 100 feet.
Stealther Tactics (Witch Hunter & Witchelf)
- You lose the ability to stealth, but gain 160 toughness and initiative and restore 5AP to every group member within 100 feet whenever you damage an enemy.
- You lose the ability to stealth, but motivate your group mates, restoring 15% of your damage done as healing to them.
Melee Tactics
- Your detaunt no longer reduces damage done to you, but instead decreases outgoing damage of affected enemies by 25%.
- Your detaunt no longer reduces damage done to you, but instead heals all allies within 30 feet for 300HP per second over 10 seconds.
Ranged Tactic
- Your abilities have their range reduced by 50%, but your armor is increased by 50%.
Stationary Pet Tactic(Magus & Engineer)
- You can no longer summon a pet, but instead apply a buff to your group increasing their damage by 1% per 5 seconds, stacking up to 5 times while within 30 feet of you.
- You can no longer summon a pet, but the ability instead grants 100 AP and 25 Morale for allies within 30 feet.
Elven Tactics
- Your natural grace allows you to move 5 points faster than everyone else.
- Your long life has granted you patience, increasing your morale gain by 5/second.
Dwarven Tactics
- Your natural toughness allows you to decrease debuff durations by 10%.
- Your long life makes you unshaking, reducing morale reductions by 50%.
Greenskin Tactics
- You are cleverer at finding weak spots, allowing you to hit 5% harder with crits.
- You are meaner than everyone around you, allowing you to remove 2 morale from any enemy hit by you.
Human Tactics
- You are more adaptable than most others, decreasing the damage done to you by 5% if hit with the same type of damage within 2 seconds.
- Your will to survive burns brightly, restoring 5% of suffered damage over 10 seconds.
Comments from new authors will need to be approved once before automatically appearing. If your post doesn't appear after 24h, send me a mail and I'll find it hidden beneath spam.
Der erste Kommentar eines Posters muss zunächst freigeschaltet werden. Sollte dein Kommentar nicht innerhalb von 24h auftauchen, schick mir eine Mail und ich grabe ihn aus dem Spamberg aus.